All Crimson Desert Faction Quest Walkthroughs
Every Faction Quest in Crimson Desert organized by faction, with full walkthroughs for each. Bounties, commissions, liberation missions, investigation chains, and more.
Faction Quests in Crimson Desert are optional missions that sit outside the main story. Completing them builds your reputation with specific factions, earns Contribution EXP, and unlocks rewards like gear, skills, and new quest chains. They don't gate story progress, but they do fill in the world around the main quest and give you meaningful reasons to explore the Hernand region more thoroughly.
Each faction has its own quest pool and chain logic. Some quests unlock the moment you discover a location. Others require you to have completed a specific quest first, or to have started a particular chapter. The individual quest pages call out prerequisites clearly. We're adding new walkthroughs daily as we continue building out coverage, so check back if you're looking for something not yet listed.
Faction quests are organized below by faction. Use the legend to spot bounty quests, multi-outcome quests, and boss fights before committing.
Hernand Politics
1 QuestThe Hernand Politics quests are location-based liberation missions. They trigger automatically when you encounter an occupied landmark, no notice board or NPC conversation required. A Promise Without Ember is the only quest in this category currently covered and it's one of the quickest faction quests in the game.
Hernand Commissions
13 QuestsHernand Commissions are the backbone of Hernand's optional content. These are posted on notice boards across the City of Hernand and surrounding areas, and most involve helping local merchants and tradespeople with errands. Several quests in this faction chain together: Annabella's Request requires Where Rumors Gather first, Dahlia's Request requires Serge's Request, Prox's Request requires Delkin's Request, and Rhett's Request requires either Turnali's Request or Renee's Request. Three quests in this group also unlock core crafting and gathering skills: Annabella's Request unlocks Fishing, Turnali's Request unlocks Refinement, and Rhett's Request unlocks Mining.
- Alden's Request Alden's shop is losing customers. Find his contact at Goldenfist Arena to spread the word, then report back. Available Chapter 3. ›
- Annabella's Request Skill Catch a tench at the river north of Hernand Saddlery for Annabella's saddle design. Unlocks Fishing. Requires Where Rumors Gather. ›
- Bran's Request Bran wants to sell a spinning wheel. Visit his shop, give it a spin, and watch him change his mind. Available Chapter 3. ›
- Bruna's Request Track down the Saddler from Equinsher Saddlery through the stable and Royal Trading Post to Lioncrest Manor. Enter via the windows. Available Chapter 3. ›
- Dahlia's Request Collect an unpaid inn tab from a man dodging Dahlia at a stable north of the city. Requires Serge's Request. ›
- Delkin's Request Delkin needs a grain jar but can't leave his shop. Get one from Alden's shop next door and bring it back. Available Chapter 4. ›
- Prox's Request Pick up counterfeit Calligraphic Paintings from Prox at the Goldleaf Trading Post and deliver them to the investigator at Goldleaf Tradepost. Requires Delkin's Request. ›
- Renee's Request Skill Cook 3 Modest Fish Porridges using the recipe and ingredients Renee provides. Unlocks Cooking and Rhett's Request. ›
- Rhett's Request Skill Mine 2 iron ores near Anvil Riverside Bandit Camp and hand them to Rhett's apprentice at Equinsher Saddlery. Unlocks Mining. Requires Turnali's or Renee's Request. ›
- Serge's Request Carry news from Serge at the Goldleaf Trading Post to the Shakatu Soldier at the Guildhouse. Kliff only for the report. Available Chapter 4. ›
- Tina's Request Deliver a hat to one of Tina's customers while she works on another order at her shop near the Hernand Equipment Shop. Available Chapter 3. ›
- Turnali's Request Skill Chop 3 Fine Timbers for Turnali, hand them over, then use the Timber he gives you to refine the Bekker Shield. Unlocks Refinement and Rhett's Request. ›
- Ugmon's Request Ugmon's honey is getting complaints. Visit the beekeeper at Pollengarth Apiary and report the storage issue to his assistant at Emberwind Workshop. Available Chapter 3. ›
House Celeste
5 QuestsHouse Celeste runs the bounty system in Hernand. Bounty Notice: Jeffrey is the entry point and teaches you how the mechanics work: read the notice, track the target using the minimap bounty icon, tackle them, tie them up before accidentally killing them, and deliver to the constabulary. Blix is the only bounty with a split reward based on whether you bring him in alive or dead, which is worth knowing before you start. Completing bounties also rewards the Mask, which lets you commit certain crimes without drawing as much attention from guards.
- Bounty Notice: Jeffrey Your introduction to the bounty system. Speak with Guard Captain Pedro, grab Jeffrey's notice, find the pickpocket in the City of Hernand, and bring him in. Rewards the Mask. Available Chapter 2. ›
- Bounty Notice: Bianca Bianca is a hired killer who fakes distress to get close to targets. Find her at the Church of Hernand and bring her in before she flees. Available Chapter 2. ›
- Bounty Notice: Billy Another pickpocket working Hernand, last seen near the Inn. Track him on the minimap, tackle him, and deliver him to Antoni at the constabulary. ›
- Bounty Notice: Blix Multi A goblin looter blending in with other goblins near Unicorn Cliff. Deliver alive for Silver +15.00 or kill for Silver +7.50. Same Contribution XP either way. ›
- Bounty Notice: Salvatore Salvatore fled after a murder in Vellua and is hiding in Sunset Valley, acting sick to avoid suspicion. Track him down and bring him to the constabulary. ›
House Roberts
7 QuestsHouse Roberts is the longest faction chain in the current build. It runs in a strict sequence: First Trial of Trust unlocks Troubled Count, which unlocks Stolen Quarry, which unlocks Sealed in Stone, which unlocks The Count's Honor. Strange Red Smoke and The Crimson Nightmare run as a separate two-quest chain that opens in Chapter 4 and leads to a boss fight at Fort Perwin. Stolen Quarry also has a boss fight: Marni's Excavatron inside Karin Quarry. Completing The Count's Honor formalizes the Greymane alliance with House Roberts.
- First Trial of Trust A House Roberts servant flags you down near Bluemont Manor. Speak with steward Erich at Muckroot Ranch, then clear the Bleed Bandits from the Bluemont Cask House. Available Chapter 2. ›
- Troubled Count Return to Bluemont Manor, speak with Erich, and meet Count Roberts on the second floor. He'll ask you to take back Karin Quarry. Rewards Karin Quarry Knowledge. ›
- Stolen Quarry Boss Head to Karin Quarry north of the Goldleaf Trading Post. Defeat Marni's Excavatron in the secluded boss area, then clear the remaining Bleed Bandits outside to liberate the site. ›
- Sealed in Stone The quarry crane operator abandoned his post. Get the Crane Control Room Key from Erich, use the lift to reach the control room, and operate the crane to clear a massive blocking stone. ›
- The Count's Honor Return to Count Roberts at Bluemont Manor. He names you the hero of his house, rewards you with Azurite, Bloodstone, and an Engraved Gold Earring, and formalizes the Greymane alliance. ›
- Strange Red Smoke Leon Roberts at Bluemont Manor needs Fort Perwin investigated. Speak with him to learn the situation and unlock The Crimson Nightmare. Rewards Camp Funds +2660. Available Chapter 4. ›
- The Crimson Nightmare Boss Head to Fort Perwin near Precipice of Echoes. Liberate the Barracks, Infirmary, and Artillery Unit from Bleed Bandits, then face the Crimson Nightmare boss. ›
Goldleaf Merchant Guild
1 QuestThe Goldleaf Merchant Guild faction quest is a multi-part investigation that ties directly into the guild storyline running through the Main Quest. You'll interview five guild members, examine clues at each location, then present the right evidence to Shakatu in the correct order to identify the traitor. It's the longest individual faction quest in Hernand.
House Serkis
1 QuestThe House Serkis quest is a location-based liberation that becomes available in Chapter 4. Like the Hernand Politics quests, it triggers automatically when you arrive at the occupied location rather than from a notice board.
Hernand Requests
3 QuestsHernand Requests are encounter-triggered quests scattered across the Hernand region. None of them require a notice board or prior quest. All three activate the moment you interact with the relevant NPC or scene. Forest of Trickery and Woodcutter in Peril involve combat; Where the Sweetness Stopped is a short escort and report. None of the three offer large rewards, but they fill in the world well.
- Forest of Trickery A woman at Mountain of Frozen Souls claims she needs help retrieving herbs. It is a trap. Fight off the Reed Devil Minion ambush that follows. No reward. ›
- Where the Sweetness Stopped Rescue a honey deliveryman tied up by bandits near Pollengarth Apiary, escort him to Emberwind Shop, then inform the beekeeper what happened. Rewards Honey x10. ›
- Woodcutter in Peril Encounter bandits mugging a woodcutter on the southwest road of Hills of No Return. Clear them, untie him, and collect Timber x20 and Fine Timber x10 as thanks. ›
How Faction Quests Work in Crimson Desert
Faction Quests are entirely optional. Skipping them won't lock you out of any main story content, but they do build your Hernandian Contribution EXP and your standing with individual factions, both of which have downstream effects on what rewards and options are available to you as the game progresses. The Contribution system is tied to a shop inside Hernand Castle, and certain unlocks there require reaching specific thresholds.
Most quests in the Hernand Commissions chain become available by chapter: Chapter 3 opens the bulk of them, Chapter 4 opens the rest. Notice board quests require you to read the posted poster before the quest appears in your log. Location-based quests for Hernand Politics, House Serkis, and Hernand Requests need no setup at all; just show up at the right spot.
Bounty Quests and the Mask
House Celeste bounty quests all follow the same mechanical loop: find the notice, track the target with the minimap bounty icon, close in, tackle them, and hit them until the tie-up prompt appears. The single biggest mistake players make is continuing to hit after the prompt shows up. If you kill the target, your reward drops significantly, and for Blix specifically, you get exactly half the silver payout. The only bounty with a permanently different reward structure is Blix; all others pay the same whether the target is alive or not at delivery.
Completing Bounty Notice: Jeffrey rewards the Mask. This item lets you commit certain crimes without immediately drawing full guard aggro, which is relevant for Blix in particular: wearing the Mask before approaching lets you close the distance without triggering his flee response early. Bystanders can still notice you wearing it, so it doesn't make you invisible, just gives you more time.
Skills and Unlocks from Faction Quests
Several Hernand Commissions quests unlock core gathering and crafting mechanics that carry into the rest of the game. Fishing unlocks from Annabella's Request and is used to catch specific fish for cooking recipes later. Cooking unlocks from Renee's Request and is one of the main ways to craft food buffs for HP, Spirit, and Stamina. Mining unlocks from Rhett's Request and lets you gather ore from rock fissures using a pickaxe. Refinement unlocks from Turnali's Request, which opens up the equipment enhancement system at Turnali's smithy.
These aren't skills in the combat sense; they're activity unlocks that expand what Kliff can do in the open world. None of them are required to finish the main story, but all of them feed into camp upgrades, cooking buffs, and gear improvement, which are worth having earlier rather than later.