First Trial of Trust Crimson Desert Faction Quest Guide

Walkthrough for First Trial of Trust in Crimson Desert. How to find the House Roberts servant near Bluemont Manor, speak with Erich at Muckroot Ranch, and clear the Bluemont Cask House.

Faction Quest , House Roberts

First Trial of Trust Crimson Desert Faction Quest Guide

A House Roberts servant is in trouble. Speak with the steward Erich and clear bandits from the cask house to prove your worth.

Quest Type Faction Quest
Faction House Roberts
Quest Giver House Roberts's Servant
Location City of Hernand / Muckroot Ranch
Requirements Start Chapter 2
Unlocks Troubled Count
Rewards +100 Contribution EXP

How to Unlock First Trial of Trust

First Trial of Trust is a House Roberts Faction Quest in Crimson Desert that becomes available at the start of Chapter 2. Find the House Roberts's Servant standing near Bluemont Manor, close to the plaza Notice Board in the City of Hernand, and speak with him.


First Trial of Trust Quest Objectives

  • 01 Speak with the man near Bluemont Manor
  • 02 Speak with House Roberts's caretaker
  • 03 Defeat the enemies around the cask house

Full Walkthrough

01 Speak with the Servant

Talk to the House Roberts's Servant near Bluemont Manor. He tells you that bandits in red have been raiding the count's stores and the count is furious. He's also wondering where the steward is, since he's supposed to report the situation to the count directly.

02 Speak with Erich

The caretaker, Erich, is at Muckroot Ranch, sitting in a field of flowers. He's curt but gets to the point: bandits keep getting onto the count's land and the guards can't catch them. He sends you to the Bluemont Cask House to deal with a group camped there.

03 Clear the Cask House

Head to the Bluemont Cask House and fight the Bleed Bandits there. Deplete the green occupation bar by taking them down. Once the bar empties, the location is liberated. The quest completes and you earn +100 Hernand Contribution EXP and unlock Troubled Count.


Tips and Notes

Pull the Bleed Bandits out of the cask house area one or two at a time instead of charging the whole group. Getting cornered inside the structure is easy if you let them surround you.